


Make trade not war is this game’s mantra.If you’re worrying that a game of this complexity (and really, we’ve only scratched the surface) must be a nightmare to control you’re only half right.

It all works fine but everything is treated as just another resource to be managed, as you play the numbers game with troops and weapons. This of course requires heavy industry, but with the eco system hanging by a thread the question of how you create power and harvest resources is a difficult balance between short terms gains and long term sustainability.The game exemplifies the different approaches you can take in the game’s main factions: hippy tree huggers the Ecos, the fat cat Tycoons, and the ivory tower eggheads of the advanced science group.To succeed in the game your colonies will need abilities and structures provided by all three factions, and so stopping them all from killing each other, while trying to take advantage of the benefits they bring, becomes the game’s most difficult challenge.There is combat and violence within the game but it’s a minor element. This gives you the opportunity to set-up your own island fiefdom in very much the same way as the previous games, although as you can imagine the details are very different.Despite its complexities, and the threat of humanity’s extinction, the game is remarkably laidback, as you slowly build up your settlement from a focus on simple survival to one capable of producing complex goods and equipment. Rising sea levels have caused near apocalyptic damage and much of the world’s land mass now lies underwater. We told you it sounded dull – but do bear with us.If you are familiar with the previous games you might be surprised just how closely this follows their template. The gameplay works in the same basic manner as previous games though, which were never focused on combat but instead city-building and diplomacy. As you can see from the title though this new game is set several decades in the future and things aren’t going too well for Mother Earthâ¦It is hard to describe this game without it sounding a lot duller than it is, especially as the game’s main villain is now not marauding pirates but global warming.
#ANNO 2070 TUTORIAL MISSION SERIES#
In Germany though PCs are far more popular than consoles and strategy games just as popular as action titles.As we understand it the Anno series is the most popular home grown franchise in Germany â a combination of SimCity style city building and Pirates! Or at least they used to be, as all the previous games were set somewhere between the 16th and 18th centuries. Thatâs no less true for games, from the Japanese obsession with dating games to Americaâs love of hunting sims. It seems to come as a constant surprise to most marketing execs but different people, in different countries, tend to like different things.
